It should go inside your add-on "root" folder. This allows your content to be recognized by the game. There are a few more files that you will make in order to allow your add-on content to function in game. (The description of modification of VMT- and VTF-Files is part of another guide.) Under the folder "materials\vgui\" you'll find files of all L4D2-Survivors: Lobby Pictures, In-Game Pictures and Incapped Pictures. So I need only the files named "producer_body". Under the folder "materials\survivors\producer\" you'll find different files of Rochelle (aka producer). Once the paths are replicated, place the mod into the correct folder.įor example let us look into my mod badass Rochelle v2, which change her clothes: If you do not know where a folder or file is located, search your Left 4 Dead 2 folders. This means you have to create a structure of folders inside your mod folder. You need to create a replica of the game files path. Otherwise your mod does not work properly. Mutations have been added when it seems obvious that they should have come with the game.It's important to use the given structure of the directory. I've attempted to compile strictly fixes, meaning these provide improvements that keep the game as indistinguishable from the base game as possible while also fixing issues. No "HD" content except for HD decals.a few vanilla-style HD mods such as portraits and tipgraphics are located at the bottom. A collection of all community bug fixes and improvements for vanilla L4D2.
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